Learnetic SA - Educational ePublishing Services & TechnologiesLearnetic SA - Educational ePublishing Services & Technologies

Functional Modules

Learnetic SA - Educational ePublishing Services & Technologies

Functional Modules

The Functional Modules are the main building blocks of highly interactive eContent. You can create educational materials without any knowledge of software programming. Functional Modules facilitate this process to such an extent that users with very different skills can play an active role in the complex e-publishing process.

Thanks to clear Modular Architecture and large number of Functional Modules creating highly interactive content packages is simply a pleasure.

Modular Architecture of created eContent

Modular Architecture of created eContent 

The basic building block of created eContent package is a Module of specific functionality. By using Functional Modules parameterized with many adjustable properties you may create different functional Activities which become blocks for interactive Pages. The set of Pages creates a Lesson and the set of Lessons is used to build an interactive Course.

Samples of the most commonly used Modules by our customers:

Advanced Modules:

Mathematical Modules

Handling mathematical equations can be challenging for every text editing program, but not for mAuthor. You can design numerous activities on polynomials, fractions, graphs, plots or pie charts. You may also simulate writing calculations or drawing figures.

Set of samples of highly functional Math Modules:

mAuthor handles LaTeX – a widely accepted standard used for communicating and publishing scientific documents in mathematics, physics or computer science. It allows the user to quickly build advanced mathematical equations, draw interactive functions or write complex scientific formulas.

Learn more about interactive description of advanced Math functionalities.

Advanced Modules
Edu-Games & Media Modules

Edu-Games & Media Modules

Add a bit of fun to learning activities! Functional engines of the Edu-Games Modules allow the design of a number of attractive exercises. They may be converted into engaging edutainment experiences.

How does it work?

You simply load a local database of a particular game with the content of a certain discipline and allow the student to get an entertaining learning experience. While solving the task, they are asked to input some answers, discover hidden words, remember phrases or associate pictures with their descriptions.

Check functional examples of the Edu-Games Modules:

Reporting Modules

All mAuthor’s modules aggregate very detailed information on learners’ activity. Such information is used to give instant, valuable feedback directly to the student and to produce reports of achieved results and indications of a particular learner’s strong and weak parts.

A teacher can see how long the student was working with the material and what the student’s exact answers were, how many times they were trying to solve the activity, or if they asked for help.

Check fully functional examples of the Edu Games:

Reporting Modules
Scripting Modules

Scripting Modules

mAuthor is an open architecture application with an external plug-in interface. It gives you practically unlimited possibilities to create educational materials. Thanks to the javascript-based Advanced Connector module, you can script any specific and customized functionality beyond the built-in modules.

Check the functional modules examples:

You may customize Functional Modules to your very special requirements with their many adjustable properties.


Big Data Analytics
Accessibility & WCAG 2.1 Compliance
Multi-Language Support
Responsive Design
Adaptive Learning

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